EGUIDE:
All kinds of organisations are waking up to the benefits of next-generation programming tools. In this 14-page buyer's guide, Computer Weekly looks at how low-code tools are helping a range of users, the ways they can boost efficiency and the many considerations that come with them.
ESSENTIAL GUIDE:
In this chapter from the book Raspberry PI with Java: Programming the Internet of Things, Stephen Chin walks you through the process of setting up (or baking) the Raspberry Pi.
PODCAST:
Wolfgang Von Rüden talks about how CERN uses standards to successfully distribute massive computing jobs to global data centers. Also learn how Wolfgang and his team manage the fast pace of change in computing technology during decade long projects. Wolfgang will also introduce our listeners to his openlab project.
RESOURCE CENTER:
Visit this exclusive resource center to find valuable tools for your Windows 8 mobile development initiative, including an "App Builder Virtual Summit" that provides expert seminars on everything from game development to app monetization through advertisements to making the move from iOS and Android.
TECHNICAL ARTICLE:
This article describes how game developers can use the power of CSS3 to design common game indicators, such as health, magic, ammo, money, etc.
WHITE PAPER:
With the news of Pacbase's 2015 retirement, many organizations must find an alternative application strategy. This resource outlines your options in the post-Pacbase world, and offers advice and recommendations for realizing continued application success.
WHITE PAPER:
This article begins a four part series that explores the following important AI concepts and how to optimize them to run on today’s cutting edge multi-core processors.
PODCAST:
Join master of the parallel universe Clay Breshears and Aaron Tersteeg as they discuss parallel programming with a special guest. This episode features Dr. David Paterson, Director of the Universal Parallel Computing Research Center at UC Berkeley sponsored by Intel and Microsoft.
TECHNICAL ARTICLE:
In this 3rd part of the Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
WEBCAST:
This course begins with an overview of improper validation of array indices. It describes the security impact of the weakness and provides a technical description of the issue, along with code examples to show the vulnerability. Finally, the course describes the remediation strategies available to mitigate the weakness described by CWE-129.